Enhancement Shaman DPS Rotation, Cooldowns, and Abilities — 12.0.5
On this page, you will learn how to optimize the rotation of your Enhancement Shaman in both single-target and multi-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft Patch 12.0.5.
Enhancement Shaman Gameplay and Rotation Guide
Welcome to our Rotation page for Enhancement Shaman! On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
As Enhancement has two distinct Hero Talents that play differently with different specialties, below are some quick-start recommendations for which to use when jumping into Midnight:
-
Stormbringer - provides strong burst every 2 minutes, and is
generally more suited to AoE content, particularly at 5-6 targets.
Recommended in High level Mythic+.
-
Totemic - provides stronger single-target, operating on a
1-minute burst timer. It's also capable of doing excellent AoE without significant
changes to its standard loadout. Recommended in Raids and general Mythic+.
Stormbringer
Totemic
Enhancement Shaman Single Target Rotation
Enhancement Shaman functions around a priority list system, cycling different abilities to keep them on cooldown, and generating
Maelstrom Weapon stacks. Stacks are then spent on powerful spells, granting cooldown reduction through
Elemental Tempo. It can take some time to build up muscle memory and get a feel for the flow, but with careful planning around resources it can be very rewarding.
- Cast
Voltaic Blaze if
Flame Shock isn't active - Cast
Surging Totem - Cast
Lava Lash with
Hot Hand or
Whirling Fire active Cast
Sundering - Click for Notes- Aim to sync up every other cast with
Surging Totem.
- Aim to sync up every other cast with
- Cast
Doom Winds - Cast
Primordial Storm with 10
Maelstrom Weapon stacks Cast
Sundering - Click for Notes- Aim to align this with
Ascendance
- Aim to align this with
- Cast
Sundering Cast
Crash Lightning - Click for Notes- With
Storm Unleashed, this is a top priority at all times.
- With
- Cast
Ascendance -
Cast
Primordial Storm with 10
Maelstrom Weapon stacks - Click for Notes- If the buff is about to expire, this can be cast at 5+ stacks instead.
- Cast
Windstrike during
Ascendance - Cast
Stormstrike during
Doom Winds Cast
Lightning Bolt with 10
Maelstrom Weapon stacks - Click for Notes- This can be used as low as 5+ if
Elemental Tempo will reset
Lava Lash cooldown.
- This can be used as low as 5+ if
- Cast
Tempest /
Lightning Bolt with 10
Maelstrom Weapon stacks - Cast
Stormstrike - Cast
Sundering - Cast
Lava Lash - Cast
Stormstrike - Cast
Voltaic Blaze - Cast
Lightning Bolt with 5+
Maelstrom Weapon stacks
Enhancement has an ebb and flow that you will slowly get used to, as the "feel" of
Maelstrom Weapon generation alongside your ability cooldowns follows a rhythm. New to Midnight,
Elemental Tempo adds in dynamic cooldown reduction from spenders, giving a nice feedback loop to resource management. Each Hero Tree also has key procs to react to, with
Stormbringer having
Tempest and a larger focus on
Stormsurge procs.
Enhancement has an ebb and flow that you will slowly get used to, as the "feel" of
Maelstrom Weapon generation alongside your ability cooldowns follows a rhythm. New to Midnight,
Elemental Tempo adds in dynamic cooldown reduction from spenders, giving a nice feedback loop to resource management. Each Hero Tree also has key procs to react to, with
Totemic leaning heavily into
Hot Hand, extending it via
Totemic Momentum.
Single Target Rotation Notes & Tips
Below is a list of a few quick notes about the most important aspects of your rotation when playing
Stormbringer, based on your selections in the tool above:
Stormbringer
aims to cycle
Maelstrom Weapon for
Tempest. Try to spend it
with 10 stacks. Otherwise, cast
Lightning Bolt, also at 10 stacks,
to trigger
Lightning Strikes.
Crash Lightning should be cast on cooldown, reacting to
Storm Unleashed
procs when they happen. Following that,
Stormstrike is its strike of
choice, and has two charges to play with. Use this as often as possible, with
Lava Lash and
Voltaic Blaze being fallback generation tools.- Whenever you cast
Doom Winds, aim to have 1-2 charges of
Stormstrike and
Crash Lightning
available. Fill every GCD with these to trigger
Thorim's Invocation, ideally
getting enough
Elemental Tempo CDR to chain cast them. - Aim to have
Crash Lightning active just before entering
Ascendance,
and fill every GCD with
Windstrike to trigger
Thorim's Invocation.
Use
Crash Lightning whenever
Storm Unleashed procs. During
Doom Winds procs, try to use as many
Stormstrike /
Crash Lightning
casts as possible. - Whenever
Deeply Rooted Elements
triggers, try to cast
Windstrike every GCD.
Doom Winds lasts
slightly longer, so remember to keep casting
Stormstrike until it
expires.
Below is a list of a few quick notes about the most important aspects of your rotation when playing
Totemic, based on your selections in the tool above:
- As
Totemic,
Surging Totem should be cast as close to every minute as possible. Begin your
Hot Hand window with
Lava Lash, followed by
Sundering to trigger the Earth Mote. Finally, Cast
Doom Winds to extend it with
Thorim's Invocation, weaving
Lava Lash every other GCD. - As
Totemic,
Surging Totem should be cast as close to every minute as possible. Begin your
Hot Hand window with
Lava Lash, followed by
Sundering to trigger the Earth Mote. Finally, Cast
Ascendance to extend it with
Thorim's Invocation, weaving
Lava Lash every other GCD. - As
Totemic,
Surging Totem should be cast as close to every minute as possible. Begin your
Hot Hand window with
Lava Lash, followed by
Sundering to trigger the Earth Mote. Finally, use one
Maelstrom Weapon spender to trigger
Whirling Air. Unfortunately,
Deeply Rooted Elements has no reliable window to to consistently extend through
Totemic Momentum.
Lava Lash is your strike of choice, and should be cast as often as possible. During
Hot Hand, this should be available every third GCD. If you follow with a
Maelstrom Weapon spender, due to
Elemental Tempo it will be available every second.
Crash Lightning should be cast as a top priority with
Storm Unleashed, just below buffed
Lava Lash casts.
Stormstrike and
Voltaic Blaze are backups, and
Maelstrom Weapon spenders should be used at 10 stacks, or to reset with
Elemental Tempo.
FAQShould I "Hard Cast" Maelstrom Spenders?
FAQShould I use Earth Elemental as a DPS Cooldown?
FAQShould I care about Maelstrom Weapon waste?
Totemic, your FAQShould I "Hard Cast" Maelstrom Spenders?
FAQShould I use Earth Elemental as a DPS Cooldown?
FAQShould I care about Maelstrom Weapon waste?
Stormbringer, cycling efficiently to reach Enhancement Shaman AoE Rotation
Enhancement AoE is a fair bit simpler in Midnight, with less moving parts. It still maintains a few buttons it actively uses though, and each Hero Talent has its own quirks in multi-target combat. Through both
Crash Lightning and
Ride the Lightning, it follows similar goals to its single-target counterpart.
- Cast
Voltaic Blaze if
Flame Shock isn't currently active - Cast
Surging Totem - Cast
Sundering - Cast
Sundering - Cast
Ascendance - Cast
Doom Winds - Cast
Lava Lash if
Hot Hand or
Whirling Fire is active - Cast
Primordial Storm with 10
Maelstrom Weapon stacks - Cast
Crash Lightning - Cast
Windstrike during
Ascendance - Cast
Stormstrike during
Doom Winds - Cast
Tempest when available with 10
Maelstrom Weapon stacks - Cast
Chain Lightning otherwise with 9+
Maelstrom Weapon stacks - Cast
Chain Lightning with 10
Maelstrom Weapon stacks - Cast
Voltaic Blaze - Cast
Stormstrike - Cast
Lava Lash - Cast
Voltaic Blaze - Cast
Lava Lash - Cast
Stormstrike - Cast
Chain Lightning with 5+
Maelstrom Weapon stacks
The Enhancement AoE priority is very similar to single-target, with most abilities sporting built-in cleave in Midnight.
Crash Lightning becomes even more important for its direct damage with
Storm Unleashed, while both it and
Ride the Lightning allows
Stormstrike and
Lava Lash to transition to multi-target seamlessly.
Totemic still has a heavy focus on its
Surging Totem burst, and prioritizes extending
Hot Hand to capitalize upon
Splitstream as much as possible.
The Enhancement AoE priority is very similar to single-target, with most abilities sporting built-in cleave in Midnight.
Crash Lightning becomes even more important for its direct damage with
Storm Unleashed, while both it and
Ride the Lightning allows
Stormstrike and
Lava Lash to transition to multi-target seamlessly. Even moreso than in single-target,
Stormbringer really wants to cycle
Maelstrom Weapon efficiently to reach explosive
Tempest procs.
AoE Rotation Notes & Tips
Below is a list of a few quick notes about the most important aspects of your rotation when playing
Stormbringer, based on your selections in the tool above:
Stormbringer cycles
Maelstrom Weapon aggressively. This is spent as a priority on
Tempest (aiming to use it with 10 stacks), and otherwise on
Chain Lightning with 9+ stacks. During
Ascendance or
Doom Winds procs, instead use
Thorim's Invocation to spend for you.
Stormbringer cycles
Maelstrom Weapon aggressively. This is spent as a priority on
Tempest (aiming to use it with 10 stacks), and otherwise on
Chain Lightning with 9+ stacks. During
Ascendance procs, instead use
Thorim's Invocation to spend for you.
Stormbringer cycles
Maelstrom Weapon aggressively. This is spent as a priority on
Tempest (aiming to use it with 10 stacks), and otherwise on
Chain Lightning with 9+ stacks. During
Doom Winds, instead use
Thorim's Invocation to spend for you.
Crash Lightning should be cast on cooldown for the direct damage and significant increase to
Maelstrom Weapon generation. With
Fire Nova,
Voltaic Blaze should also be kept on cooldown. Following that,
Stormstrike is your go-to, using it to apply
Lightning Rod to targets via
Ride the Lightning.
Lava Lash is your last resort filler.
Below is a list of a few quick notes about the most important aspects of your rotation when playing
Totemic, based on your selections in the tool above:
Totemic should cast
Surging Totem every minute, making sure to have
Sundering available for
Whirling Earth. Follow with
Doom Winds and begin your
Hot Hand window straight after, leveraging the double cast from
Primal Catalyst for burst.
Totemic should cast
Surging Totem every minute, making sure to have
Sundering available for
Whirling Earth. Follow with
Ascendance and begin your
Hot Hand window straight after, leveraging the double cast from
Primal Catalyst for burst.
Totemic should cast
Surging Totem every minute, making sure to have
Sundering available for
Whirling Earth. Follow up by beginning your
Hot Hand window, since
Deeply Rooted Elements has no reliable way to extend through
Totemic Momentum.
Lava Lash is cast on cooldown during
Hot Hand to trigger
Splitstream. Keep
Crash Lightning on cooldown otherwise, followed by
Voltaic Blaze, with
Stormstrike as your backup.
Maelstrom Weapon spenders are primarily used to activate
Totemic Momentum and
Elemental Tempo.
Use these whenever possible to extend
Hot Hand, or lower the cooldown of
Lava Lash during
Hot Hand.
Totemic generally spends at 10 stacks.
FAQWhat Target Count do I Switch to Chain Lightning?
FAQShould I "Hard Cast" Maelstrom Spenders?
FAQShould I use Earth Elemental as a DPS Cooldown?
Enhancement Shaman Single Target Opener
The Enhancement opener is quite fast in Midnight, getting into cooldowns early. With
Stormbringer chosen, you want to get all your buffs set up and immediately start cycling
Maelstrom Weapon.
The Enhancement opener is quite fast in Midnight, getting into cooldowns early. With
Totemic chosen, there's a more precise sequence to get the most out of your first
Surging Totem.
- Pre-cast
Algeth'ar Puzzle Box - Cast
Voltaic Blaze on the way into melee - Cast
Surging Totem - Use
Light's Potential - Use any Racial buffs
- Use
- Cast
Sundering - Cast
Lava Lash to trigger
Hot Hand - Cast
Doom Winds into
Primordial Storm - Cast
Doom Winds into
Crash Lightning - Cast
Lava Lash - Cast
Crash Lightning - Cast
Sundering to trigger
Surging Elements - Cast
Crash Lightning - Cast
Lava Lash to apply
Lashing Flames - Cast
Ascendance - Use
Light's Potential - Use any Racial buffs
- Use
- Cast
Doom Winds into
Crash Lightning - Use
Light's Potential - Use any Racial buffs
- Use
- Cast
Windstrike every GCD possible - Cast
Primordial Storm with 10
Maelstrom Weapon before it expires - Continue with normal ability priority.
Thankfully, the Midnight opener is much simpler than previous iterations, getting you into your cooldowns almost immediately without much setup for
Stormbringer required.
Thankfully, the Midnight opener is a bit simpler than previously for
Totemic, though there is still an emphasis on sequencing your first
Surging Totem correctly.
Enhancement Shaman AoE Opener
Much like in single-target, the
Stormbringer opener aims to get your buffs set up as quickly as possible so you can start cycling
Maelstrom Weapon.
In AoE, the
Totemic opener is similar, but there's more of a focus on precise sequencing to make sure you get the highest burst possible from your
Whirling Elements effects.
- Pre-cast
Algeth'ar Puzzle Box - Cast
Voltaic Blaze on the way into melee - Cast
Surging Totem- Use
Light's Potential - Use any Racial Buffs
- Use
- Cast
Sundering - Cast
Doom Winds into
Crash Lightning - Cast
Lava Lash to trigger
Hot Hand - Cast
Primordial Storm - Cast
Lava Lash - Cast
Sundering to trigger
Surging Elements - Cast
Ascendance - Use
Light's Potential - Use any Racial buffs
- Use
- Cast
Doom Winds into
Crash Lightning - Use
Light's Potential - Use any Racial buffs
- Use
- Cast
Crash Lightning - Cast
Crash Lightning - Cast
Stormstrike twice - Cast
Windstrike every GCD - Cast
Primordial Storm with 10
Maelstrom Weapon before it expires - Continue with normal ability priority.
While the opener
Totemic opener does get you into cooldowns very quickly, to get the most out of it the sequencing needs to be precise. In particular, having
Doom Winds active for your double
Lava Lash from
Primal Catalyst leads to a huge amount of damage from your imbuements, finished off with a big
Primordial Storm cast.
Much like in single-target,
Stormbringer follows the simple rule of getting into burst as soon as possible, so it can begin cycling
Maelstrom Weapon to reach
Tempest.
Midnight Season 1 Tier Set
Season 1 of Midnight introduces the Mantle of the Primal Core, available from different endgame content. This provides the following bonuses:
-
Shaman Enhancement 12.0 Class Set 2pc —
Stormstrike and
Lava Lash damage is increased by 15% -
Shaman Enhancement 12.0 Class Set 4pc — the weapon enhancement buff granted by
Crash Lightning now additionally provides 2% Mastery per stack.
Both of these bonuses happen passively, with no influence over the rotation.
They do lean toward single-target benefits, but are both solid increases that
naturally improve things we're already doing rotationally. It does, however, lock
in the importance of the first point of the Apex Talent
Storm Unleashed
to allow for
Crash Lightning to stack.
Class and Spec Mechanics Explained
In the below sections, we'll be covering the finer details of specific mechanics that drive Enhancement's gameplay loop. While some things have been simplified in Midnight, there's still a lot of underlying mechanics for each of our major cooldowns, rotational abilities and procs. This is a more advanced section, aiming to help you get a better understanding of the why behind button presses.
Maelstrom Weapon Details
Maelstrom Weapon management is crucial if you intend to play
Enhancement at a competitive level. This has a 20% chance to trigger from any
melee hit, and stacks up to 5 times (or up to 10 with
Overflowing Maelstrom).
Each stack reduces the cast time of your next
Lightning Bolt /
Chain Lightning
cast by 20%, and also increases the damage of affected spells by 20%. At 5 stacks,
these abilities become instant. Only 5 stacks can be consumed at a time, but this
increases to 10 with
Raging Maelstrom taken.
While it is tempting to cast these spells as soon as you hit 5 stacks, you
should train yourself to make use of the 10-stack limit granted by
Overflowing Maelstrom. If you are not at risk of overcapping your
Maelstrom Weapon stacks, then it makes more sense to focus on keeping
your other abilities on cooldown.
Elemental Tempo
New to Midnight,
Elemental Tempo provides cooldown reduction to both
Stormstrike and
Lava Lash whenever you spend
Maelstrom Weapon.
This provides 0.3 seconds off per stack spent, and bridges gaps between GCDs if
you're running out of available buttons. This works well with
Totemic Momentum
for
Totemic, bringing a 1➜2➜1 ability cycle when spending in between.
Thunder Capacitor
Thunder Capacitor provides a 20% chance to refund all
Maelstrom Weapon
spent on
Lightning Bolt and
Chain Lightning. These procs often
require some reaction speed to catch them before you hit your planned button, but
this means spending at lower stacks can sometimes be worth it to fish for a refund.
This is especially useful if you're running out of rotational buttons to use, and
need
Elemental Tempo CDR.
Crash Lightning Explained
Crash Lightning looks simple on the surface, but has a few less obvious
components. In Midnight, it's a core aspect of Enhancement gameplay in
all situations, and is even the focus of our Apex Talent -
Storm Unleashed, covered in the next tab. Due to that, there are some
things to understand:
- The
Crash Lightning buff is triggered for 12 seconds when cast.
It does not matter if you hit anything. - While active,
Stormstrike and
Lava Lash will trigger a
separate damage splash event, also called Crash
Lightning, that splits between up to 5 enemies. - All
Crash Lightning damage, both active and splash, can trigger
Maelstrom Weapon. - The initial cast of
Crash Lightning can trigger individual
Windfury Weapon events on targets hit.
The above means that you should aim to be casting
Crash Lightning on
cooldown. The benefits of bonus damage on our core strikes, while providing
extra resource generation, turns it into a maintenance effect. This is especially
true in AoE, since while no damage is gained due to the split, it does
trigger extra events that can trigger
Maelstrom Weapon. Finally, in
Midnight this also triggers
Thorim's Invocation during either
Doom Winds or
Ascendance.
Converging Storms and Stormwell
Converging Storms causes each target hit by the initial
Crash Lightning cast to increase the damage of your next
Stormstrike cast by 25% per target hit, stacking up to 6 (for a maximum
of 150%). This activates even on a single-target, and is a modest boost to funnel
for builds that can fit it in.
Stormwell is a
Stormbringer only talent, adding additional
value when cast against exclusively one target. This causes
Crash Lightning
to guarantee that it procs
Windfury Weapon on your target if it hits
no other enemies. This is considered an independent proc, so your cast can technically
trigger it twice.
Enhancement Shaman Apex Talent - Storm Unleashed
The Enhancement Apex Talent,
Storm Unleashed, is mostly centered around
Crash Lightning. This brings it more clearly into a core part of the
rotation, having strong benefits for both single-target and AoE situations.
While a lot of it is passive, the things it does affect are used extensively,
regardless of the build played:
Storm Unleashed first point - grants each stack of
Maelstrom Weapon
spent a 2% chance to cause your next
Crash Lightning cast to ignore its
cooldown. Additionally, the
Crash Lightning weapon enhancement buff can
now stack and overlap.
Storm Unleashed second and third point - increases the damage
dealt by
Maelstrom Weapon spenders by 7.5%, and weapon imbue damage by 10%
per point.
Storm Unleashed fourth point - causes
Crash Lightning
to also create a static pool, dealing an additional 100% of the
initial cast's damage over 2 seconds. Additionally, the weapon enhancement buff
grants 15% increased auto-attack speed per stack.
The resets happen frequently throughout combat, with roughly one in five 10-stack
Maelstrom Weapon spenders triggering the effect (using a deck-of-cards
proc system) on average. These procs can be pooled up, allowing you to
fire off multiple
Crash Lightning casts in succession, stacking the weapon
enhancement buff overlaps.
These overlaps cause the effect to amplify the damage dealt by each splash. This
bonus is dealt all at once rather than additional individual procs, meaning
the bonus
Maelstrom Weapon it can generate remains static. The attack speed
buff provided by the fourth point also stacks up as well when the buff
overlaps.

Enhancement Shaman Major Cooldowns
Throughout the talent tree, there are a few different cooldown options that provide burst in different ways. Below, we'll be covering each of them, how they impact the rotation, and how to use them.
Important Cooldowns for Enhancement Shaman
Doom Winds
Doom Winds is a 1-minute cooldown, off-GCD ability that grants 200%
increased chance to trigger
Windfury Weapon for 8 seconds, and pulses
Stormstrike (Nature/Physical) damage around you. New in Midnight, this inherits
both the
Static Accumulation and
Thorim's Invocation
effects. This generates up to 2
Maelstrom Weapon per second, and
causes
Stormstrike /
Crash Lightning to discharge spenders when
used. Additionally,
Thorim's Invocation increases its duration by 2 seconds
when taken.
This is also replaced by both
Ascendance or
Deeply Rooted Elements if taken, so serves as a lower point cost cooldown
option. It's extremely well suited to
Totemic, providing an option that
syncs up with each
Surging Totem cast to allow you to extend
Hot Hand consistently.
Thorim's Invocation Details
Thorim's Invocation causes
Stormstrike and
Crash Lightning
casts while active to discharge a
Maelstrom Weapon spender, consuming all
of your current stacks. This has some extra details that might not be as clear
from the tooltip alone, and has a few interactions to be aware of, regardless of
which cooldown you pick. It has two priming states -
Lightning Bolt and
Chain Lightning - and can be switched dynamically by some abilities,
particularly in AoE scenarios:
- Any
Lightning Bolt and
Chain Lightning cast will set
Thorim's Invocation manually to the respective spell. This
switch is not triggered by
Ride the Lightning. - Make sure before each
Doom Winds /
Ascendance
cast you are primed to the correct spell:- Single Target -
Lightning Bolt - AoE -
Chain Lightning
- Single Target -
Tempest is dynamic, meaning the number of targets hit
dictates priming. If it hits only one target, it sets to
Lightning Bolt,
while if it hits two or more it changes to
Chain Lightning.
Thorim's Invocation will always consume
Tempest if
possible, regardless of priming.
Primordial Storm is dynamic, and will prime you to whichever
of the two spells it casts at the end of its sequence. This is decided by the number
of targets hit by the initial 3 strikes.
Ascendance
Ascendance replaces
Doom Winds when taken,
replacing it with a 2-minute cooldown. This is on the GCD, but also triggers
Doom Winds for free when activated (with a 10 second duration). It lasts
for 15 seconds, inherits both
Static Accumulation and
Thorim's Invocation,
and while active, your
Stormstrike and auto-attacks are converted to
Windstrike and
Windlash. These both have a 30-yard range, ignore
all armor, and
Windstrike has a 60% reduced cooldown.
This provides a very consistent way to repeatedly trigger
Thorim's Invocation,
weaving in
Crash Lightning between casts. Additionally, it also provides a
0.5% chance to trigger
Doom Winds per
Maelstrom Weapon when
Ascendance is not active.
Deeply Rooted Elements
Also replaces
Doom Winds when taken, instead providing a 0.6% chance per
Maelstrom Weapon spent to trigger both
Ascendance
and
Doom Winds, lasting 8 and 10 seconds respectively. This is significantly
less predictable, but can provide explosive burst provided RNG is on your side.
This isn't currently a worthwhile option for now in Midnight, but may change in
the future.
Sundering
Sundering deals heavy Flamestrike damage to all targets in a line in
front of you, with a 30-second cooldown. When playing as
Totemic, this
also triggers
Whirling Earth following each
Surging Totem cast. Its
place is as a mid-range burst tool, especially with follow-up talents in AoE.
Surging Elements
Surging Elements provides 15% Haste for 12 seconds whenever you cast
Sundering. Additionally, it causes
Sundering to generate 5 stacks
of
Maelstrom Weapon when used. Note that this effect does not
trigger from
Splitstream procs when playing
Totemic.
Primordial Storm
Primordial Storm is a combo skill follow-up available after casting
Sundering. When cast, this triggers a 4 step attack that always
happens in the same order:
The first 3 strikes are considered main-hand strikes, and hit in
AoE, meaning they each individually trigger weapon imbues on targets hit.
Lastly, this also consumes
Maelstrom Weapon to amplify the damage of
all hits. The spender chosen is decided by how many targets are hit by the
strikes -
Lightning Bolt is the default, switching to
Chain Lightning
if two or more targets are hit. This does not become available after triggering
Sundering via
Splitstream.
Weapon Imbues, Shields & Group Buffs
Your Weapon Imbues should always be active, as they confer a strong benefit. Some notes on each are:
Windfury Weapon - only applied to the main-hand, these
additional strikes are considered special attacks and, as such, can generate
Maelstrom Weapon.
Flametongue Weapon - only applied to the off-hand, this
causes all weapon attacks to trigger an additional hit of fire damage,
and doubles the damage your
Lava Lash deals while active.
With
Instinctive Imbuements taken, this will also automatically apply
both imbuements to the appropriate weapon when casting
Lightning Shield.
This happens all at once with no extra GCD cost.
Elemental Shields
You can have one Elemental Shield active at a time, or two with
Elemental Orbit
taken.
Lightning Shield is the primary choice here due to the bonus Agility
provided by
Instinctive Imbuements.
Elemental Orbit should be strongly considered to allow you to have
Earth Shield active at the same time. This should also be paired
with
Therazane's Resilience, allowing for permanent uptime and extra self-healing.
Additionally, this lets you keep it up permanently on another party member - usually
your tank.
Skyfury
Skyfury, granted by any Shaman, provides a flat increase to Mastery
rating to all Party and Raid members. It also has additional benefits for
melee characters, providing a 20% chance to proc an additional auto-attack
each swing, with a 0.5-second internal cooldown per player. This does not
trigger from missed attacks, and can miss itself. These extra attacks count as
regular auto-attacks, meaning they proc all on-hit effects, but they do not
affect Hunter auto-shots, pets, or guardians.
Changelog
- 20 Apr. 2026: Updated for Patch 12.0.5.
- 16 Mar. 2026: Updated for Season 1 release.
- 26 Feb. 2026: Updated for Midnight release.
- 10 Feb. 2026: Small rotational updates and shift to Totemic as Mythic+ recommendation.
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Updated for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7 to include notes regarding Rotation Assist.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 16 Mar. 2025: Adjusted recommendations to more firmly be on Totemic.
- 04 Mar. 2025: Added Witch Doctor's Ancestry back to recommendations and rotation tool.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7, added a more detailed Thorim's Invocation section.
- 05 Nov. 2024: Significant priority list updates closer to more recent 11.0.5 knowledge.
- 21 Oct. 2024: First pass update for Patch 11.0.5. Will be updated as more live data comes in.
- 23 Sep. 2024: Updated for most recent hotfixes and Storm build switch.
- 09 Sep. 2024: Updated for Elemental Blast and Tempest hotfixes along with new Storm loadouts.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 21 Mar. 2024: Reviewed for Patch 10.2.6, condensed insights section.
- 15 Jan. 2024: Reviewed for Patch 10.2, slight structure changes but content remains accurate.
- 06 Nov. 2023: Updated for Patch 10.2 and restructured the rotation tool.
- 04 Sep. 2023: Restructured cooldown section, but no content changes needed for 10.1.7.
- 14 Jul. 2023: Added build loadout buttons to switches for easier rotation display.
- 13 Jul. 2023: Cleaned up AoE rotation section with improvements for Storm.
- 10 Jul. 2023: Updated for Patch 10.1.5 to remove 4-piece use from Storm and highlight Stormstrike over spenders.
- 04 May 2023: Tweaks to rotation tool, added warnings to false talent combinations.
- 01 May 2023: Overhauled for Patch 10.1 updates, with Storm builds, rotation tool updates, T30 bonuses and added sections.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed and improved rotation tool to align closer to current gameplay.
- 11 Dec. 2022: Added Tier Set section.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.