2.1.
Midnight Season 1 Release Changes
Midnight Season 1 has released, and with it came a lot of new content.
It brought with it three new Raids, alongside heralding the start of Season
1 for both Mythic+ and PvP. With all the new things available, we've provided
some dedicated hubs covering everything available!
2.2.
Patch 12.0.5 Changes
Marksmanship got a moderate rework in Patch 12.0.5. The core changes of note are:
Explosive Shot is back, as well as its talents
Precision Detonation which buffs
Aimed Shot shortly after
using it, and
Shrapnel Shot, which causes it to grant
Lock and Load. The
Volley-version of
Shrapnel Shot is
gone.
Precise Shots no longer reduces the cooldown of its affected
abilities, its damage bonus is reduced, though it now affects
Black Arrow/
Kill Shot.
Windrunner Quiver is redesigned and now gives
Precise Shots spenders a 30% chance to grant another charge of
Precise Shots, allowing for lucky streaks of continuous
Precise Shots spenders.
Bullet Hell is gone. This was a widely used Mythic+ Talent, and
we are now locked in to 45-second
Volleys.
In the Rhythm is gone. It will not be missed as it was basically
useless.
Lethality is gone, reducing the value of Crit for Marksmanship
by ~10%.
Target Acquisition is gone, leading to slightly longer
Aimed Shot cooldowns on average.
In addition to this, a variety of open world content releases worth checking out!
The Voidforge Unlocks!
The Voidforge is Midnight's take on Bonus Rolls and Turbo Boost, allowing you to
target specific big ticket items through a new bonus roll system. You can also
further empower trinkets and weapons, and we have recommendations on our
Gear page.
Void Assaults are Unleashed
Eversong Woods and Zul'Aman are under siege from the forces of the Void. Thwarting
their attacks provide a new way to acquire gear all the way up to Hero level, and
you can check out more on our Void Assault hub.
Disrupt Ritual Sites
Sharing a similar reward structure to Void Assaults, Ritual Sites are instanced
content similar to Delves. You can find out all about them on our Ritual Sites page.
Click for Previous Season 1 Hotfixes
There has been no class-tuning for Marksmanship Hunter yet, but
Blizzard has stated that class tuning sweeps are coming starting on March 24th,
and sometime in early April.
No major changes for us are expected, including the fact that we are using
Aspect of the Hydra in all content, though it is certainly possible, and
the
guide will be updated the moment tuning happens. I recommend bookmarking the
page and checking back regularly in the first few weeks of the Season as
theorycrafters work out every little intricacy.
When it comes to tuning adjustments, our next planned pass is expected to
arrive with the Midnight Season 1 launch on March 17. Our next pass will follow
immediately afterwards utilizing data gathered during the week Heroic
difficulties are available; these changes will go live with the launch of Mythic
raid difficulty and Mythic+ on March 24.
Beyond these dates, we will look to perform more tuning passes based on data
gathered during the starting weeks of Mythic difficulty for Season 1 and the
March on Quel’Danas available the week of March 31.For these two passes we err
on the side of caution with the amount of tuning we do until their respective
Mythic end-bosses die to avoid being overly disruptive to progression. After
these key dates we will have several check-in passes planned roughly a month
apart. Once players obtain higher item level and better optimized gear sets, the
throughput of several specs will shift up or down relative to others and we feel
it’s important to be diligent in looking at the current state of class balance
as time goes on.
2.3.
Marksmanship Hunter Changes in Midnight
The Midnight Expansion brings huge changes for all Hunter specs, primarily
focused on streamlining and simplifying aspects of the kit.
2.3.1.
Dark Ranger
- No more
Deathblow procs from Auto-Shots.
Rapid Fire is now guaranteed to grant
Deathblow.
- After you activate
Trueshot, the Trueshot button itself turns
into
Wailing Arrow, a powerful cast that activates
Deathblow and also kicks/silences all targets hit for 1 sec.
2.3.2.
Sentinel
Spotter's Mark is replaced by
Sentinel's Mark and is much
stronger.
Don't Look Back is now a flat 10% absorb shield that you get
whenever you get a
Sentinel's Mark proc.
- Maximum Focus increased to 125.
- Like
Dark Ranger, after activating
Trueshot, the
Trueshot button becomes
Moonlight Chakram which sends a glowy
chakram that deals heavy AoE damage as it bounces between enemies. Choice nodes
can cause this Chakram to give us
Lock and Load and trigger
Sentinel's Mark.
2.4.
DPS & Gameplay Changes
Streamline is gone and as a result,
Aimed Shot's
cast time is much longer at a baseline of 2.5 sec. During
Trueshot,
this is reduced to 1.5 sec. Its damage has been buffed to compensate, but
overall, expect a slower-playing, more sniper-focused and deliberate
Marksmanship "feel" in Midnight.
- All of the
Explosive Shot-related Talents are gone. We do keep
Shrapnel Shot, which now triggers off
Volley.
Headshot no longer causes
Kill Shot/
Black Arrow to benefit from
Precise Shots. Instead, it causes these abilities to stack a debuff
on the target, increasing the damage they receive from this ability by 2%,
stacking up to 10 times.
- Other removed talents include
Razor Fragments,
Moving Target, and of course,
Improved Streamline.
2.5.
Apex Talents
Midnight introduces new Apex Talents, unlocked between Level 80 and 90.
Marksmanship receives:
Take Aim
Take Aim
Take Aim
They cause
Rapid Fire to reduce
Aimed Shot's cooldown by 5
sec over its channel, and they also cause
Aimed Shot to always Crit, but
its actual damage is increased by your crit chance as well. This reduces the
value of Crit as a stat for us somewhat, though it is still a very good stat.
2.6.
Survivability Changes
- Hunters have +2% higher max HP than previous.
Exhilaration's cooldown is now a 1-minute flat, instead of variable
(and often lower).
Aspect of the Turtle's cooldown is now 2:00 with talents, down from 2:30.
Aspect of the Turtle can now be a 50% damage reduction with talents, up from 30%.
Roar of Sacrifice is now an external defensive that can be used on
yourself or any friendly target to reduce their damage taken by 15% for 10 sec,
but 50% of their damage taken will be taken by your pet. For Marksmanship, the pet part just disappears if you have no pet.
Fortitude of the Bear is now 3% passive damage reduction, instead of
being an active defensive cooldown.
2.7.
Utility Changes
Hunter's Mark is now a universal 3% damage increase against a
single-target. This essentially guarantees Hunter a raid spot in every raid. It
is also a boost to the group in Mythic+, though it is much less potent
there.
Counter Shot now spell-locks the target for 5 seconds, up from
3.
Freezing Trap can now slow the target by 70% for 4 sec after the
trap breaks.
Intimidation is now our sole stun/stop. A choice node either
reduces its cooldown to 40 sec, or makes it a 1-second AoE stun.
Implosive Trap,
High Explosive Trap, and
Bursting Shot
are all gone.
- The slows from
Wing Clip and
Concussive Shot are 25% and
10% stronger, respectively.
Horsehair Tether is now a Class Tree node and not attached to
the
Pack Leader Hero Talent. It is a choice node with
Tar-Coated Bindings, which extends
Binding Shot's stun by
1 sec.
Ghillie Suit is gone.
Scatter Shot is gone.
Scrappy is gone.
Binding Shackles is gone.
2.8.
Miscellaneous Changes
Aspect of the Cheetah's initial "super" speed burst is now twice as
long with talents.
Kill Shot is gone and is a Marksmanship-tree exclusive.
- Successfully kicking with
Counter Shot/
Muzzle now
grants 30 Focus, up from 10, but soothing/purging with
Tranquilizing Shot no longer grants Focus.
Overall, we are gaining defensiveness and mobility, while in the utility
department, we are losing some things (like the ability to move mobs) but
gaining others (stronger Mark, streamlined AoE stun, stronger kick and more
Focus return on kicking). I think the changes are broadly positive!