Havoc Demon Hunter DPS Rotation, Cooldowns, and Abilities — 12.0.5
On this page, you will learn how to optimize the rotation of your Havoc Demon Hunter in both single-target and multi-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft Patch 12.0.5.
Havoc Demon Hunter Gameplay and Rotation Guide
Welcome to the Rotation section of our Havoc Demon Hunter guide that goes over everything you need to know about the gameplay in Raid and Mythic+ scenarios.
Due to both Hero Talents for Havoc having different specialities, below we have some quick recommendations on which tree to use in each content style in Midnight:
- Raid / Single Target -
Fel-Scarred provides the strongest single-target, while also bringing
solid cleave and burst AoE in its standard loadout for many encounters.
- Mythic+ / AoE -
Fel-Scarred provides higher, more frequent burst in Mythic+ pulls,
and retains solid single-target.
Aldrachi Reaver provides
funnel through
Wounded Quarry, so is competitive.
In all content currently,
Fel-Scarred is the recommended
choice.
Aldrachi Reaver has niche uses in certain encounters
to deal priority target damage with
Wounded Quarry, but is slightly
less flexible in the current landscape.
Aldrachi Reaver
Fel-Scarred
Havoc Demon Hunter Single Target Rotation
Havoc's single-target rotation is closely linked to its build-and-spend loop. It uses generation tools to fuel
Blade Dance, spends excess Fury on
Chaos Strike, and combos cooldowns together.
Cast
Felblade with
Inertia ready - Click for Notes- If
Felblade isn't available, use
Fel Rush instead.
- If
- Cast
The Hunt Cast
The Hunt - Click for Notes- Make sure you've spent any active
Reaver's Glaive procs before casting.
- Make sure you've spent any active
Cast
Reaver's Glaive if you have no active
Reaver's Mark - Click for Notes- Follow this up with
Chaos Strike /
Annihilation to apply it.
- Follow this up with
- Cast
Death Sweep - Cast
Immolation Aura if at 2 charges Cast
Vengeful Retreat to trigger
Initiative - Click for Notes- Always try to align this with
Eye Beam.
- Always try to align this with
- Cast
Eye Beam Cast
Eye Beam /
Abyssal Gaze - Click for Notes- Make sure you've consumed any
Annihilation and
Death Sweep procs of
Demonsurge.
- Make sure you've consumed any
Cast
Essence Break while in
Metamorphosis - Click for Notes- Aim to fill these 4 seconds with
Death Sweep and
Annihilation casts.
- Aim to fill these 4 seconds with
- Cast
Metamorphosis with
Eye Beam and
Death Sweep on cooldown - Cast
Blade Dance Cast
Reaver's Glaive - Click for Rules- Only cast this if
Glaive Flurry and
Rending Strike are not active.
- Only cast this if
- Cast
Annihilation /
Chaos Strike - Cast
Immolation Aura - Cast
Immolation Aura /
Consuming Fire - Cast
Felblade - Cast
Fel Rush with nothing else available
Havoc's gameplay loop is heavily influenced by your talent selections, with many effects impacting your priority. Each Hero Talent also interacts with the toolkit in different ways, shifting around when your key burst moments happen.
Fel-Scarred heavily focuses on your
Demonic windows following each
Eye Beam, while front-loading burst every 2 minutes with your
Metamorphosis cast.
Havoc's gameplay loop is heavily influenced by your talent selections, with many effects impacting your priority. Each Hero Talent also interacts with the toolkit in different ways, shifting around when your key burst moments happen.
Aldrachi Reaver weaves in
Reaver's Glaive throughout its rotation gained through gathering souls, empowering your
Blade Dance and
Chaos Strike casts, and uses
The Hunt every minute to guarantee a proc.
Single Target Rotation Notes & Tips
Below is a list of a few quick notes about the most important aspects of your rotation when playing
Fel-Scarred, based on your selections in the tool above:
Below is a list of a few quick notes about the most important aspects of your rotation when playing
Aldrachi Reaver, based on your selections in the tool above:
- Every time you enter
Demonic, you should be casting two
Death Sweeps through
Eternal Hunt, and one
Annihilation to consume
Demonsurge.
Following a
Metamorphosis cast, this extends to consuming the effect from
both
Abyssal Gaze and
Consuming Fire. - In Midnight, triggering
Demonic from
Metamorphosis via
Abyssal Gaze
will generate new
Demonsurge procs, so you can freely refresh for a new set.
Reaver's Glaive is a high priority press, but
Thrill of the Fight uptime is now very high in Midnight.
Reaver's Mark should be maintained at all times, but stacks aren't a huge concern.
The Hunt is used to snap generate
Reaver's Glaive at the start of the pull, or for priority targets.
Essence Break windows should always be during
Metamorphosis for the bonus Haste. Use
Eternal Hunt to cast two
Death Sweeps, and spend remaining GCDs on
Annihilation.- When playing
A Fire Inside, you make sure to avoid letting
Immolation Aura sit at 2 charges.
Exergy is maintained by casting
Vengeful Retreat on cooldown.
Inertia should always be triggered right before each
Eye Beam window, as the cooldown of
Vengeful Retreat will naturally align. Trigger it with a follow-up
Felblade (or
Fel Rush if unavailable) right before
beginning your
Eye Beam.
FAQShould I Cast Fel Rush for Damage?
FAQShould I Actively Cast Throw Glaive?
Havoc Demon Hunter AoE Rotation
Havoc's gameplay doesn't change much in AoE, thanks to the large amount of passive cleave built into many of its core abilities. Its talent builds do alter slightly though, slightly altering the priority.
Cast
Felblade with
Inertia ready - Click for Notes- If
Felblade isn't available, use
Fel Rush instead.
- If
Cast
Reaver's Glaive if you have no active
Reaver's Mark - Click for Notes- Follow this up with
Chaos Strike /
Annihilation to apply it.
- Follow this up with
Cast
The Hunt - Click for Notes- Make sure you've spent any active
Reaver's Glaive procs before casting.
- Make sure you've spent any active
- Cast
Chaos Strike /
Annihilation if both
Reaver's Glaive buffs are active. - Cast
The Hunt - Cast
Death Sweep - Cast
Immolation Aura if at 2 charges Cast
Vengeful Retreat to trigger
Initiative - Click for Notes- Always try to align this with
Eye Beam.
- Always try to align this with
- Cast
Eye Beam Cast
Eye Beam /
Abyssal Gaze - Click for Notes- Make sure you've consumed any
Annihilation and
Death Sweep procs of
Demonsurge.
- Make sure you've consumed any
Cast
Essence Break while in
Metamorphosis - Click for Notes- Aim to fill these 4 seconds with
Death Sweep and
Annihilation casts.
- Aim to fill these 4 seconds with
- Cast
Metamorphosis with
Eye Beam and
Death Sweep on cooldown. - Cast
Metamorphosis with
Eye Beam,
Immolation Aura and
Death Sweep on cooldown. - Cast
Blade Dance Cast
Reaver's Glaive - Click for Rules- Only cast this if
Glaive Flurry and
Rending Strike are not active.
- Only cast this if
- Cast
Immolation Aura /
Consuming Fire - Cast
Immolation Aura - Cast
Annihilation /
Chaos Strike - Cast
Felblade - Cast
Fel Rush with nothing else available
The majority of tools you make use of in single-target apply directly to AoE, with the exception of
Annihilation /
Chaos Strike, which are less impactful. Your focus depends on which Hero Talent is being played, but
A Fire Inside is universally taken, which drastically increases the importance of
Immolation Aura via
Ragefire triggers.
AoE Rotation Notes & Tips
Below is a list of a few quick notes about the most important aspects of your rotation when playing
Fel-Scarred, based on your selections in the tool above:
Below is a list of a few quick notes about the most important aspects of your rotation when playing
Aldrachi Reaver, based on your selections in the tool above:
Fel-Scarred builds deal extremely high 2-minute burst with
Metamorphosis. Make sure to plan around these moments to maximize your burst with
Demonsurge empowered abilities.
Reaver's Glaive is valuable high priority press due to both the high damage, and the benefit of
Fury of the Aldrachi funnel into
Wounded Quarry. Make sure to always consume the
Blade Dance buff second to empower it through
Bladecraft.
The Hunt is used to snap generate
Reaver's Glaive at the start of a pull, or at key moments.
Essence Break windows should always be during
Metamorphosis. Make sure to use
Eternal Hunt to cast two
Death Sweeps during the debuff.
Immolation Aura is a core component of AoE.
Ragefire requires you to watch its expiry time, making sure you hit targets with the explosion. With
A Fire Inside, you should never be sat at 2 charges during combat.
Immolation Aura is a core component of AoE.
Ragefire requires you to watch its expiry time, making sure you hit targets with the explosion.
Exergy is maintained by casting
Vengeful Retreat on cooldown.
Inertia should always be triggered right before each
Eye Beam window, as the cooldown of
Vengeful Retreat will naturally align. Trigger it with a follow-up
Felblade (or
Fel Rush if unavailable) right before
beginning your
Eye Beam.
FAQShould I Cast Fel Rush for Damage?
FAQShould I Actively Cast Throw Glaive?
Havoc Demon Hunter Single Target Opener
The Havoc opener follows a fairly strict sequence to make sure it can capitalize upon
Chaotic Transformation. The goal is to get everything set up and on cooldown, then begin
Metamorphosis as soon as possible.
- Pre-cast
Algeth'ar Puzzle Box - Cast
Immolation Aura 1 second before the pull - Cast
The Hunt- Use
Light's Potential
- Use
- Cast
Felblade to trigger
Inertia - Cast
Reaver's Glaive - Cast
Eye Beam - Cast
Essence Break - Cast
Annihilation to consume
Demonsurge - Cast
Annihilation to apply
Reaver's Mark - Cast
Death Sweep twice to consume
Demonsurge and
Eternal Hunt - Cast
Death Sweep twice to consume
Eternal Hunt - Cast
Vengeful Retreat and immediately use
Metamorphosis - Cast
Death Sweep - Cast
Fel Rush to trigger
Inertia - Cast
Eye Beam - Cast
Consuming Fire - Cast
Annihilation - Cast
Abyssal Gaze - Continue with normal ability priority.
The most warping effect on the initial rotation is
Chaotic Transformation, which causes your
Blade Dance and
Eye Beam cooldowns to reset.
Eternal Hunt also means you need to squeeze in two
Death Sweep casts from your opening
Eye Beam cast, before entering into
Metamorphosis.
Havoc Demon Hunter AoE Opener
Much like in single-target, the Havoc AoE opener is about setting everything up before beginning your first
Metamorphosis window. It follows a similar path, but has a slightly altered priority to lean into AoE burst tools.
- Pre-cast
Algeth'ar Puzzle Box - Cast
Immolation Aura 1 second before the pull - Cast
The Hunt- Use
Light's Potential
- Use
- Cast
Immolation Aura twice - Cast
Immolation Aura - Cast
Felblade to trigger
Inertia - Cast
Reaver's Glaive - Cast
Eye Beam - Cast
Annihilation to consume
Demonsurge - Cast
Annihilation to apply
Reaver's Mark to your priority target - Cast
Death Sweep twice to consume
Demonsurge and
Eternal Hunt - Cast
Death Sweep twice to consume
Eternal Hunt - Cast
Vengeful Retreat and immediately use
Metamorphosis - Cast
Death Sweep - Cast
Fel Rush to trigger
Inertia - Cast
Eye Beam - Cast
Consuming Fire - Cast
Annihilation - Cast
Abyssal Gaze - Continue with normal ability priority.
Similar to single-target, the most warping effect is
Chaotic Transformation that requires good sequencing to make sure you leverage the
Blade Dance and
Eye Beam resets.
Fel-Scarred especially needs to make sure both charges of
Immolation Aura are on cooldown to make use of the additional reset it has, while sequencing its
Demonsurge triggers to avoid any waste.
Similar to single-target, the most warping effect is
Chaotic Transformation that requires good sequencing to make sure you leverage the
Blade Dance and
Eye Beam resets.
Aldrachi Reaver aims to get
Reaver's Mark on your key priority target early, dealing heavy funnel damage via
Wounded Quarry through repeat
Death Sweep casts.
Midnight Season 1 Tier Set
Havoc's Season One Tier Set, the Devouring Reaver's Sheathe, provides the following two bonuses:
-
Demon Hunter Havoc 12.0 Class Set 2pc —
Blade Dance damage is increased by 15%. -
Demon Hunter Havoc 12.0 Class Set 4pc —
Metamorphosis increases your Haste by an additional 6% when active.
Both of these bonuses are passive increases to Havoc, having no major impact on
the rotation or priorities. Due to being passive bonuses to
Blade Dance /
Death Sweep
that is already one of the most important abilities, it fits in well to both Hero
Trees. It also doesn't require any major build alterations, with both trees opting
to maximize
Metamorphosis uptime for the 4-piece in both single-target and
AoE.
Class and Spec Mechanics Explained
In the below sections are several explanations on exactly how some of Havoc's core components work. It dives into the underlying mechanics of major cooldowns and rotational abilities, helping you to get a better understanding of exactly why you are pressing each button.
Havoc Apex Talent - Eternal Hunt
Havoc's Apex Talent,
Eternal Hunt, converts
The Hunt into a
potent cooldown while also providing benefits to
Eye Beam and
Blade Dance.
As both of these are core rotational buttons for each Hero Tree, all four points
have significant benefits, and are taken together:
Eternal Hunt first point - causes
The Hunt to empower
your next
Eye Beam cast, increasing its damage by 100% and increasing
the range of the beam.
Eternal Hunt second and third point - reduces the cooldown
of
The Hunt by 15 seconds and increases the number of targets hit by the
DoT effect by 2 for each point.
Eternal Hunt fourth point - increases
Blade Dance
damage by 20%, and fully channelling
Eye Beam causes your next
Blade Dance cast to reset its own cooldown.
This turns
The Hunt into a 1-minute burst tool, followed by a stronger
Eye Beam cast, then a double
Death Sweep cast in the following
Demonic window. The final point applies to all
Eye Beam
casts, meaning that the 20-second burst cycle that both Hero Trees make use of is
significantly empowered. It's crucial however that you make sure you can
fully complete an
Eye Beam cast when you commit to it, as losing out on
the follow-up effect is a major loss.
Movement Talents
Havoc comes with a number of unique talents that make use of its movement tools to gain additional damage. Due to that, unlike other specs being aware of how to manage movement during an encounter is a key skill for Havoc. Notable talents that make use of this type of gameplay are:
Initiative and
Tactical Retreat
Exergy or
Inertia
Unbound Chaos
Vengeful Retreat is the main activator for both
Exergy and
Inertia, cast on cooldown. The best way to get back to a target following
a
Vengeful Retreat cast is
Felblade, but it has a brief shared
movement cooldown after casting. This means you have to wait to cast it, but this
usually means that you will have made enough range to activate the charge
effect. This is also the method for triggering
Unbound Chaos, empowering
the return
Felblade significantly.
Inertia
Inertia provides a short-duration, high-intensity burst window.
This pairs well with a number of Havoc's tools, and with
Cycle of Hatred
it perfectly aligns
Vengeful Retreat with every
Eye Beam. You
should be timing your
Vengeful Retreat casts around these windows, making
sure to have
Felblade available to get back onto your target quickly.
Exergy
Exergy causes both
Vengeful Retreat and
The Hunt to
grant 5% increased damage, lasting for 20 seconds, and can be extended up to 30
seconds. This should be 100% uptime throughout an encounter, as the additional
time buffer granted by
The Hunt gives you some breathing room to drift
Vengeful Retreat slightly. This is much less involved, very consistent, and
is often the go-to pick for
Aldrachi Reaver movement builds.
Fury Management
With Havoc being so reliant on its resources, it's important to identify
situations where you need to aggressively spend Fury vs. what you expect to
generate. In Midnight, the amount of generation available on the tree is noticeably
reduced due to
Felblade's reduction to 15, and most will come from slower,
passive procs via
Demon Blades. You'll also need to catch refunds from
Chaos Strike and potentially alter your plan for spending on the fly.
Some basic rules to follow when thinking about your Fury management in practice are:
- Always have enough Fury available to cast
Blade Dance /
Death Sweep
and
Eye Beam. - Cast
Chaos Strike /
Annihilation as frequently as possible,
unless pooling for burst windows. - Cast
Felblade for burst generation. - Cast
Immolation Aura as a backup generation tool if you fall behind
on Fury. - Wait, allowing
Demon Blades to generate Fury, or collect
Demonic Appetite orbs. - Cast
Throw Glaive or
Fel Rush if out of range of any
targets or during empty Globals.
Due to the Midnight shift to
Demon Blades being the primary generation
method paired with lower overall Fury, there's often a small amount of waiting -
especially if you commit to over-spending. This is normal, but with some experience
you should be able to plan around - and mitigate - the worst cases. The most
important thing to remember though, is you never want to be caught during a burst
window without the Fury to capitalize upon it.
There will also be periods where you are flooded with Fury with good RNG streaks. This is also normal, and having some waste in this period is fine. Making sure you keep high priority abilities on cooldown is always a higher priority.
Essence Break
Essence Break is an additional high-value burst cooldown, but only
lasts for 4 seconds. In Midnight, this is now flat damage rather than a multiplier,
so it's less important to execute during
Metamorphosis. This is still
recommended however solely due to the bonus Haste allowing for more affected GCDs,
but precise sequencing is less mandatory.
Depending on your Haste, and whether you are affected by
Bloodlust,
you should be able to fit in 4 casts during this window - all of which need to be
as many
Death Sweep /
Annihilation casts as possible. With the
Apex Talent,
Eternal Hunt, this should reliably allow you to cast at
least two
Death Sweeps per use, provided you cast it after
Eye Beam
to trigger
Demonic.
Throw Glaive Talents
While these talents are more supplementary than central, there are a number of
synergistic talents on the tree that bring
Throw Glaive into the rotation
as a relevant ability.
Accelerated Blade — increases
Throw Glaive damage by
60%, reducing by 30% per bounce.
Furious Throws — adds a 25 Fury cost to
Throw Glaive,
but it launches a second glaive when cast.
Serrated Glaive — causes
Throw Glaive and
Chaos Strike to increase the targets damage taken both abilities by
15% for 15 seconds.
Soulscar —
Throw Glaive also leaves a Chaos damage
DoT on the target, dealing 80% of the damage dealt over 6 seconds.
Screaming Brutality — each cast of
Blade Dance
automatically consumes one charge of
Throw Glaive, casting it for free
on your primary target. Each individual
Blade Dance slash also has a 50%
chance to throw an additional glaive at 35% effectiveness.
These are often taken as a package, and uses
Screaming Brutality as the
activator to access the effects during rotational gameplay. This is far more
efficient than investing GCDs into manually casting it - which no build currently
does - and is used in a few builds, though not all at once. This means this talent
package is actually a lot more passive than it looks on the surface.
Immolation Aura
Immolation Aura has a dedicated section of supporting talents on the
tree, down the right side. These are often taken as a package, especially in AoE,
synergizing well with each other:
Burning Hatred — generates an additional 24 Fury over 6 seconds when cast.
Growing Inferno — deals 10% increased damage each time it ticks.
Burning Wound —
Demon Blades and
Throw Glaive
to apply a 15-second DoT, dealing Chaos damage. Targets affected take 40%
increased
Immolation Aura damage, with a limit of 3 wounds.
Ragefire — 30% of damage dealt by up to 3 Critical Strikes of
Immolation Aura is accumulated as Ragefire. When it expires, you detonate,
dealing damage equal to the stored amount to nearby enemies.
This forms a strong core in AoE that pairs with the talent discussed below,
A Fire Inside, and is often cast as frequently as possible when taken.
Screaming Brutality also naturally applies the maximum number of
Burning Wounds in AoE, but if you aren't playing it, this requires
tab-targeting to apply with
Demon Blades.
Ragefire is a key mechanic to be aware of, and knowing when each instance
of
Immolation Aura is about to expire is helpful. Making sure you don't
move out of range of enemies (or use movement tools to displace yourself) just
before it goes off is key to making sure you avoid it exploding into thin air.
A Fire Inside
When playing
A Fire Inside, your
Immolation Aura gains a second
charge, and its cooldown is reduced by 6 seconds. Additionally, it allows for
multiple auras to be active at once, so cast frequency is much higher. This is
usually paired with other
Immolation Aura talents to maximize its damage.
It's crucial when playing this to make sure you never leave it at 2 charges, making sure that you plan around when it's about to cap and use it again beforehand. Remember - nothing is lost due to the buffs overlapping.

Important Cooldowns for Havoc Demon Hunter
Havoc has access to one major cooldown and a handful of smaller, high-impact abilities, both baseline and in the talent tree, explained below.
Metamorphosis
Havoc's major cooldown is
Metamorphosis, a 2-minute cooldown. When
cast, it deals light Chaos damage, stuns targets at your location after casting,
and enters into your Demon Form for 20 seconds. While transformed, it confers the
following benefits:
- Haste is increased by 20%
Chaos Strike swaps to
Annihilation, dealing significantly more damage
Blade Dance swaps to
Death Sweep, dealing significantly more damage
Chaotic Transformation — resets the cooldown of
Blade Dance and
Eye Beam
While this is active, Havoc deals significantly more damage, and is generates
additional resources to fuel these stronger casts. Aim to enter with
as much Fury as you can, and leave with as little as possible, planning your casts
so it's always on cooldown. While playing with
Chaotic Transformation,
you should make absolutely sure that both
Blade Dance and
Eye Beam are on cooldown before pressing it. You can also use the leap
from casting it to cancel the
Vengeful Retreat animation in your opener,
allowing you to stick to a target.
Eye Beam
While
Eye Beam has a shorter, 30-second cooldown, it's still a powerful
ability that's a core part of Havoc's damage profile, dealing heavy Chaos damage
during its channel. It has a variety of talents to enhance it, making it a priority
cast both in single-target and especially AoE situations. Some details are:
Demonic — grants 5 seconds of
Metamorphosis
Collective Anguish — summons an allied demon hunter to cast
Fel Devastation
Blind Fury — generates a large amount of Fury while channeling
Isolated Prey — deals 30% increased damage if it only hits a single target
Furious Gaze — grants 10% Haste for 10 seconds after completing the channel
Eternal Hunt — increases damage by 100% after casting
The Hunt
You should aim to cast this as frequently as possible, both for the damage it
provides and, in particular, the
Demonic triggers. The only situation
worth holding for is in single-target, but you expect adds to spawn before its
cooldown completes again. Also, make sure to have it on cooldown before casting
Metamorphosis, as its cooldown is reset by
Chaotic Transformation.
Cycle of Hatred
Cycle of Hatred increases your access to
Eye Beam, ramping up
during an encounter. Each time you cast
Eye Beam while in combat, it gains
a stack, up to 4. Each stack reduces the cooldown of
Eye Beam by 2.5 seconds,
and is a cornerstone of the Havoc rotation for both Hero Trees. This means, after
your opener, it should be down to 22.5 seconds, and shortly after to 20, at which
point it will align naturally with other burst windows such as
Tactical Retreat.
This effect persists through death, but after 1 minute spent out of combat you revert back to 1 stack.
The Hunt
The Hunt at a baseline level is a less high-impact cooldown, serving as
a 1.5-minute cooldown burst tool with a huge 50 yard range. This deals heavy Chaos
damage, applying a DoT to both your target and up to 5 other enemies you pass
through. Your hitbox also remains active briefly after arrival, allowing you to
spread the DoT effect more consistently.
This is significantly improved by the Apex Talent -
Eternal Hunt - which
both reduces the cooldown to 1 minute, and increases the DoT application count to
9. Alongside that, it provides a follow-up damage buff to
Eye Beam,
effectively turning it into a 1-minute combo enabler that provides significant
burst for each Hero tree.
Changelog
- 20 Apr. 2026: Updated for Patch 12.0.5.
- 16 Mar. 2026: Updated for Season 1 release.
- 26 Feb. 2026: Updated for Midnight release.
- 10 Feb. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Updated for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 28 Aug. 2025: Improved signposting for build use cases in the rotation tool.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7 to include notes regarding Rotation Assist.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 04 Mar. 2025: Added Inertia to base Aldrachi AoE loadout.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Updated to reflect new Fel-Scarred recommendations.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated to include Season 4 builds.
- 21 Mar. 2024: Reviewed for Patch 10.2.6, core recommendations remain the same.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, small cleanups but no major changes necessary.
- 06 Nov. 2023: Restructured and fully updated for Patch 10.2 rework.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, added loadout buttons in rotation section and restrucutred page.
- 10 Jul. 2023: Reviewed for Patch 10.1.5 with small tweaks for clarity and Isolated Prey highlights.
- 01 May 2023: Updated for Patch 10.1 with Serrated Glaive and notes added, and extra Essence Break combo notes.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5, rotation tool refined.
- 01 Jan. 2023: Updated Opener.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.