Elemental Shaman DPS Rotation, Cooldowns, and Abilities — 12.0.5
On this page, you will learn how to optimize the rotation of your Elemental Shaman in both single-target and multi-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft Patch 12.0.5.
Elemental Shaman Gameplay and Rotation Guide
Welcome to our Rotation page for Elemental Shaman. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
The buttons below can be used to select between curated Raiding and Mythic+ loadouts. You can also use the switches below to add or remove individual talents you may also be using.
Stormbringer
Farseer
Single-Target Opener
- Cast
Stormkeeper ~3 seconds before the pull. - Cast
Lava Burst ~1.5 second before the pull so it lands right after the pull. - Use
Ancestral Swiftness. - Cast
Ascendance with on-use trinkets and
Light's Potential. - Cast
Lava Burst. - Cast
Tempest. - Proceed with regular rotation. Cast
Elemental Blast as early as possible, ideally two in a row if
Aftershock procs. - Proceed with regular rotation.
Multi-Target Opener
- Cast
Stormkeeper. - Use
Ancestral Swiftness. - Cast
Voltaic Blaze - Cast
Ascendance with on-use trinkets and
Light's Potential. - Proceed with regular rotation. Get an
Elemental Blast out before
Earthquakes. - Proceed with regular rotation.
Single-Target Action Priority List / "Rotation"
- Cast
Stormkeeper. Hold if
Ascendance will be available shortly and cast it one or two GCDs before it. You should generally not delay Stormkeeper for longer than 10 seconds. - Use
Ancestral Swiftness. - Cast
Ascendance, sync it with on-use trinkets,
Bloodlust and
Light's Potential. - Refresh
Voltaic Blaze
if
Fire Elemental will fade within the next 3 seconds. - Refresh
Flame Shock
if
Fire Elemental will fade within the next 3 seconds. - Cast
Voltaic Blaze
to refresh
Flame Shock when it has 6 seconds or less remaining, use the window
you have to optimize your movement with this flexible instant cast. - Refresh
Flame Shock
when it has 6 seconds or less remaining, use the window
you have to optimize your movement with this flexible instant cast. - Cast
Lava Burst if
Flame Shock is up and
Master of the Elements
is not up. - Cast
Tempest or
Stormkeeper-empowered
Lightning Bolt
if
Master of the Elements is up. - Cast
Earth Shock. - Cast
Elemental Blast. - Cast
Tempest. - Cast
Lava Burst if
Flame Shock is up. - Cast
Lava Burst ONLY when you have
Lava Surge. Never "hardcast" Lava Burst. - Cast
Tempest /
Lightning Bolt as filler. - Cast
Lightning Bolt as filler.
Multi-Target Action Priority List / "Rotation"
If you are only fighting 2 targets, you want to use the single-target rotation and:
- If using
Lightning Rod, switch targets between each spender. - Use
Chain Lightning
instead of
Lightning Bolt except when empowered by
Stormkeeper.
If you are fighting exactly 3 targets:
- Cast
Stormkeeper. Hold if
Ascendance will be
available shortly and cast it one or two GCDs before it. You should generally not
delay Stormkeeper for longer than 10 seconds. - Use
Ancestral Swiftness. - Cast
Ascendance, sync it with on-use trinkets,
Bloodlust,
Light's Potential. - Cast
Voltaic Blaze
to maintain
Flame Shocks on your targets unless they are about to die. - Keep one
Flame Shock up. - Cast
Elemental Blast on any target without
Lightning Rod if you
have at most 1 stack of
Tempest. - Use
Lava Burst with a
Lava Surge proc to consume
Purging Flames. - When
Lava Surge is available, cast
Lava Burst if your next cast can be
Tempest. - If
Master of the Elements is available, cast
Tempest. - If you have 2 stacks
of
Tempest and less than 4 stacks of
Stormkeeper,
Cast
Tempest. - Cast
Chain Lightning
with
Stormkeeper if you will not overcap on Maelstrom. - Cast
Earthquake. - Cast
Earthquake. - Cast
Elemental Blast. - Cast
Tempest. - Cast
Chain Lightning.
If you are fighting 4 or more targets:
- Cast
Stormkeeper. Hold if
Ascendance will be available shortly and cast it one or two GCDs before it. You should generally not delay Stormkeeper for longer than 10 seconds. - Use
Ancestral Swiftness. - Cast
Ascendance, sync it with on-use trinkets,
Bloodlust and
Light's Potential. - Cast
Voltaic Blaze
to maintain
Flame Shocks on your targets unless they are about to die. - If you have no Buff from
Elemental Blast and at most 1 stack of
Tempest,
Cast
Elemental Blast on any target without
Lightning Rod. - Cast
Earthquake if you have at most 1 stack of
Tempest. - Use
Lava Burst with a
Lava Surge proc to consume
Purging Flames. - If you have 2 stacks
of
Tempest and less than 4 stacks of
Stormkeeper,
Cast
Tempest. - Cast
Chain Lightning
with
Stormkeeper if you will not overcap on Maelstrom. - Cast
Earthquake. - Cast
Earthquake. - Cast
Tempest. - Cast
Chain Lightning. - Use
Lava Surge for movement.
FAQHow many targets should I cast Flame Shock on ?
FAQHow many targets make Chain Lightning worth using over Lightning Bolt?
Stormbringer and two for
Farseer,
although if there is a priority target and a FAQHow many targets make Earthquake worth using over Earth Shock or Elemental Blast?
Farseer build with
Stormbringer build with FAQDo multiple Earthquakes stack ?
Midnight Season 1 Tier Set
The Midnight Season 1 Tier Set,
Shaman Elemental 12.0 Class Set 2pc and
Shaman Elemental 12.0 Class Set 4pc, does not alter our rotational priorities,
there is simply a third charge
Stormkeeper that is dealt with
like the others.
Class and Spec Mechanics Explained
We have compiled more detailed explanations on individual mechanics within our rotation so you can reach your full potential when playing Elemental.
Apex Talent for Elemental Shaman: Feedback Loop
Midnight introduces "Apex" talents, which are a change-up compared to
regular talents by providing multiple different bonuses depending on how many points you
allocate in them. Elemental Shamans gain
Feedback Loop, which while being
a powerful damage increase has no influence your gameplay in any way.
You simply gain slightly more Maelstrom, and Mastery becomes more valuable.
For the most part, Feedback Loop is just a "do more damage" alent, but since the
bonuses are tuned very high, they are absolutely mandatory picks in every circumstance.
Maelstrom Management
You should avoid casting Maelstrom-generating spells above a certain Maelstrom
threshold that would make you go over the Maelstrom cap. Because of all the talents
and procs interacting with that threshold, it is difficult to give exact numbers
without making a detailed list that would be very impractical to use. Instead,
we simply recommend you follow our recommended rotation priorities in order
to never overcap. Keep this in mind when pooling Maelstrom as well. It is
likely these spells will overload. Therefore, if you cast
Lava Burst and would go over your Maelstrom cap if you gained more than 8
Maelstrom, it is likely you will overcap Maelstrom and waste valuable resources.
In practice, it is safer to cast these spells at lower Maelstrom than their limits
to avoid wasting your overload procs. The key to success is managing all of
your separate procs without overcapping Maelstrom too often.
Note that for
Stormbringer builds in AoE, particularly when using
Aftershock,
you may overcap regularly and sometimes it will be correct to cast a generator
even when at the cap. This is one of the reasons Stormbringer is more difficult to handle.
Lava Burst and Flame Shock/Voltaic Blaze
The reason why
Flame Shock should always be up on your target is
because:
- It increases most of your damage by 10% thanks to
Inferno Arc - Each tick has a chance to proc
Lava Surge, which resets the
cooldown of
Lava Burst - Your Lava Burst will always critically hit if Flame Shock is on the
target. This is very important due to
Elemental Fury and our multiple
other sources of Critical Strike Damage
You should only cast
Lava Burst when
Flame Shock
is active on the target.
Flame Shock/
Voltaic Blaze benefits from Pandemic, meaning that you can
refresh it any time that it has less than 30% of its original maximum duration
remaining, and the remaining duration will be added to the new debuff.
Therefore, you are able to refresh Flame Shocks without wasting any duration
when it has 5 seconds or less remaining, and it will be extended by 18 seconds.
For example, if your Flame Shock has 5 seconds left and you refresh it, your new
Flame Shock would last 23 seconds. Note that these numbers are all doubled if
you have a
Fire Elemental in play.
Managing Movement for Elemental Shaman
Elemental is relatively mobile thanks to its active abilities: between
Spirit Walk
or
Gust of Wind,
Spiritwalker's Grace,
Ghost Wolf form and its
many instant rotational spells. Outside of these however, you have few instant spells
to adjust your positioning, making it more important to do so properly.
Proactively position yourself to reduce potential movement from mechanics. Keep
careful track of boss timers and mechanics, as they can spell
disaster for your damage if you are targeted when all your cooldowns are out.
AoE Target Caps
Stormfury (from
Fury of the Storms with
Primal Elementalist)
has no target limit but does reduced damage beyond 5 targets.
Meteor is limited to 8 targets.
Earthquake has a soft-cap at 20 targets.
This cap is high enough that it should rarely matter.

Important Cooldowns for Elemental Shaman
Before using each of your cooldowns, you should take special care to consider several factors. Some of our offensive cooldowns have lengthy recharge times, but when correctly utilized, they can be responsible for a large percentage of our damage output. You should always take into account:
- Your raid's
Bloodlust/
Heroism/
Time Warp usage. - The mechanics of the current boss, including intermissions and abilities that necessitate movement.
- The spawn timers of any adds that might be present, as we may want to use or delay certain cooldowns with respect to cleave and AoE.
Stormkeeper
Stormkeeper is used more or less on cooldown on pure single-target encounters.
On multiple-target fights or fights with intermittent cleave and AoE, it
can be a good idea to delay your
Stormkeeper until you are able to
Chain Lightning 5 targets.
Ascendance
Make sure you have as many things as possible lined up with
Ascendance:
Bloodlust/
Heroism/
Time Warp.
Light's Potential.- The
Purging Flames buff from casting
Voltaic Blaze in
multi-target situations.
Stormkeeper cast before Ascendance preferably.- On-use trinkets.
Before each
Ascendance use, ensure no boss mechanics will interfere,
such as intermissions, boss movement, or mechanics that will force you to move.
It can be a good idea to use
Spiritwalker's Grace to ensure full DPS uptime.
If using this talent, try casting
Elemental Blast immediately before
activating Ascendance.
Do not let yourself Maelstrom cap; be sure to cast your spender when or before your next cast would cause you to go above maximum Maelstrom.
Changelog
- 20 Apr. 2026: Reviewed for Patch 12.0.5.
- 03 Apr. 2026: Rephrased the sentence on Elemental Blast on 4+ targets to make it clearer you want to have at least one Buff from it at all times.
- 24 Mar. 2026: Removed unnecesssary line from 4+ target rotation.
- 23 Mar. 2026: Updated rotation advice on Stormkeeper so people do not delay it for too long.
- 17 Mar. 2026: Fixed multitarget opener to show Voltaic Blaze when Purging Flames is checked, not VB. Clarified/adjusted a sentence in 3/4+t rotation sections.
- 17 Mar. 2026: Split AoE section into 3 and 4+ targets for better readability. Adjusted a things in AoE rotation. Put Stormbringer as Default check.
- 16 Mar. 2026: Updated for Midnight Season 1.
- 26 Feb. 2026: Reviewed for Midnight launch.
- 10 Feb. 2026: Fixed inverted conditional switches for Voltaic Blaze and Master of the Elements.
- 19 Jan. 2026: Updated for Midnight pre-patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7, added FAQ blocks.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 20 Aug. 2025: Added to Multitarget rotation a Primordial Wave use without LMT, and maintaining a Flame Shock on 3 targets or fewer.
- 12 Aug. 2025: Simplified Chain Lightning use in 2 target situations for SB (was a wash).
- 10 Aug. 2025: Optimized Storm Elemental use in single-target, Flame Shock / Liquid Magma Totem use.
- 05 Aug. 2025: Following APL optimizations, updated Frost Shock and Earthquake use.
- 04 Aug. 2025: Updated and Reviewed for Patch 11.2.
- 15 Jun. 2025: Added section on the new Combat Assistant system.
- 21 Apr. 2025: Removed Earthquake use in single-target builds using both Elemental Blast and Echoes of Great Sundering.
- 29 Mar. 2025: Fixed a typo that broke a line, adjusted conditions for Fusion of the Element usage in AoE.
- 18 Mar. 2025: Changed default check to Farseer.
- 07 Mar. 2025: Fixed some oversights, clarified several options/situations.
- 27 Feb. 2025: Added specific information when fighting exactly 2 targets, added many conditionals for proper Icefury use in AoE.
- 25 Feb. 2025: Fixed a few issues with the rotation/opener conditionals.
- 24 Feb. 2025: Updated for Patch 11.1.
- 15 Dec. 2024: Updated and reviewed for Patch 11.0.7.
- 26 Nov. 2024: Adjusted Farseer rotation following November 26th buffs.
- 23 Nov. 2024: Fixed redundant Tempest line in single-target rotation.
- 04 Nov. 2024: Rephrased sentence about double Tempest use in single-target.
- 02 Nov. 2024: Fixed an accidentally duplicated line in multi-target opener.
- 31 Oct. 2024: Put Tempest higher in ST priority. Added more detailed Flame Shock use for some builds.
- 30 Oct. 2024: Updated for recent Elemental adjustments, fixed some typos.
- 29 Oct. 2024: Fixed some Earth Shock and Elemental Blast lines. Fixed EoGS-related lines in the multi-target rotation.
- 26 Oct. 2024: Put openers and rotations in an image block, Added rotation switches for Farseer/Stormbringer, Elemental Blast/Earth Shock, Surge of Power, Echoes of Great Sundering, Primordial Wave and Liquid Magma Totem.
- 25 Oct. 2024: Added notes for Farseer users. Adjusted rotations to better stack cooldowns to optimize Ascendance. Optimized double Tempest usage in single-target.
- 23 Oct. 2024: Added regular Flame Shock option to single-target priority list. Added Lava Burst to consume Primordial Wave to priority lists. Clarified Icefury line in single-target priority list.
- 22 Oct. 2024: Updated for Patch 11.0.5.
- 23 Sep. 2024: Adjusted a line in the multi-target lightning rotation to be clearer. Added a Farseer-specific line.
- 09 Sep. 2024: Removed mentions of "hybrid" builds.
- 23 Aug. 2024: Rephrased a line in the Lightning ST rotation that was less clear than intended.
- 22 Aug. 2024: Slight adjustment to Lightning ST Opener.
- 21 Aug. 2024: Reorganized the page with image blocks for openers and rotations.
- 14 Aug. 2024: Updated single-target Lightning rotation.
- 12 Aug. 2024: Updated for Patch 11.0.2, added rotations for the new Hybrid Mythic+ build.
- 23 Jul. 2024: Adjusted rotation following undocumented hotfixes.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4.
- 17 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 07 Nov. 2023: Fixed a couple missing lines from the T31 action priority lists.
- 06 Nov. 2023: Added new sections emphasizing the recommended action priority lists for T31-recommended builds. Added T31 section, removed T29 section.
- 04 Sep. 2023: Fixed default checked talents to assume T30 raid talent recommendation.
- 12 Jul. 2023: Added an additional bit to the single-target rotation for lightning builds that do not use Windspeaker's Lava Resurgence.
- 10 Jul. 2023: Removed Earth Elemental from the single-target priority list.
- 24 May 2023: Fixed some typos, adjusted 4PC opener.
- 10 May 2023: Some adjustments to multi-target rotation.
- 09 May 2023: Small fix to Lava Burst usage in single-target for some fire builds.
- 02 May 2023: Updated Stormkeeper setups with Surge of Power and description of 4PT30 usage.
- 01 May 2023: Added default checkmarks to indicate the most likely default build people will use, added 2 openers, one for people with 2P T30 without 4P and one for people with 4P T30.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 05 Jan. 2023: Overhauled several parts of the single-target priority list to be more precise, fixed a couple of oversights.
- 21 Dec. 2022: Added dedicated lines for Lava Surge and Windspeaker's Lava Resurgence. Adjusted a couple other lines.
- 15 Dec. 2022: Removed a duplicate line from from the multi-target rotation.
- 13 Dec. 2022: Added checkboxes to the opener section.
- 11 Dec. 2022: Adjusted some wording on multitarget rotation.
- 11 Dec. 2022: Small fix to multitarget rotation.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 18 Nov. 2022: Updated with a disclaimer on the new fire builds.
- 07 Nov. 2022: Added Lightning Bolt with Surge of Power to multi-target rotation (2 targets only).
- 03 Nov. 2022: Further fixes to several talent toggle issues, modification in the Master of the Elements section.
- 02 Nov. 2022: Fixed a variety of issues, mostly with talent toggles, improved several lists, added some information on build viability.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.