Arcane Mage DPS Spec, Builds, and Talents — 12.0.5
On this page, you will find out the best talents for your Arcane Mage in World of Warcraft Patch 12.0.5. We also have default talent builds for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
Best Midnight Talents for Arcane Mage
During Season 1 of Midnight, Arcane has heavily favoured
Spellslinger right from the start all the way to now.
This is primarily because the (by far) strongest way to play Arcane has been
via the
Orb Mastery build, which Spellslinger just has much better
synergy with, and thus does significantly better DPS in all situations.
There have been no (meaningful) tuning patches to buff up
Sunfury,
so this remained the case throughout the entire season.
- Raid -
Spellslinger does significantly more DPS
than
Sunfury in all Raid encounters, so we recommend it for all
raiding content. If you strongly prefer a playstyle without
Orb Mastery,
Sunfury is the better choice, but this is
significantly behind the Spellslinger build.
- Mythic+ - This is the same story as in Raid, except the difference
is even bigger.
Spellslinger does significantly more damage than
Sunfury, due to the
Orb Mastery build being much
stronger than any builds without it, and Spellslinger greatly benefits
from the
Arcane Orb focused playstyle.
Spellslinger does more DPS than
Sunfury in all
situations and is thus the preferred choice for all content.
Due to current tuning, an
Arcane Orb focused playstyle
(via
Orb Mastery) is significantly stronger than
other playstyles, and Spellslinger really benefits from this setup, making
it the clear winner.
Sunfury can be played if you do not enjoy
the Arcane Orb focused playstyle, but you will be giving up significant
DPS, especially in AoE.
Quick Start Import Codes:
Arcane Raid - Spellslinger
Arcane Mythic+ - Spellslinger
Arcane Delves - Spellslinger
Spellslinger Pure Single-Target Build
This build is currently the best performing pure single-target build. This works great for encounters where you will only fight a single enemy throughout the entire encounter. If there are additional targets during the fight, even if only for a relatively small portion, I recommend the Cleave Raid build.
Spellslinger Raid Build
This build is practically identical to the single-target build, only swapping
Mana Bomb into
Resonance.
This is generally the go-to build for most raid encounters, as almost none of them are pure single-target. If however you are doing content where you only need pure single-target DPS, check out the single-target raid talents.
Spellslinger Mythic+ Build
This build opts into
Arcane Pulse and related talents for more
AoE DPS, and optimizes utility talents for Mythic+ content. It only gives
up very limited single-target DPS to gain significantly more
AoE DPS.
Spellslinger Delve Build
This build is focused on making Delves as smooth of an experience as possible. It focuses on maximizing your survival and kiting capabilities, by speccing into more mobility and crowd-control, while giving up very minimal DPS. This build is also excellent for outdoor content.
Spellslinger Arcane Missile Build
This build is worse than the
Arcane Orb /
Orb Mastery based
builds listed in the other sections by about 5-7%, but is listed here
in case you dislike the Arcane Orb based playstyle.
Sunfury Pure Single-Target Build
This build is currently the best performing
pure single-target build (for
Sunfury).
This works great for encounters
where you will only fight a single enemy throughout the entire encounter.
If there are additional targets during the fight, even if only for a
relatively small portion, I recommend the Cleave / Raid build.
Sunfury Raid Build
This build is practically identical to the single-target build, only swapping
Mana Bomb into
Resonance.
Note:
Sunfury Cleave / AoE builds are currently significantly worse
than
Spellslinger builds, so I highly recommend avoiding
Sunfury builds in Cleave / AoE scenarios. (20-25% worse)
Sunfury Mythic+ Build
This build focuses on maximizing AoE damage, sacrificing some single-target
DPS for significantly more AoE DPS, and is the recommend
Sunfury
build for content where you will be fighting multiple enemies most of the
time, like Dungeons or some Raid bosses with consistent adds.
Note:
Sunfury AoE builds are currently significantly worse
than
Spellslinger builds, so I highly recommend avoiding
Sunfury builds in AoE scenarios. (~20% worse)
The builds listed above are popular recommendations, covering various different loadouts suited to each style of endgame content. Each Talent Build will have it's own rotation, and can also be manipulated further for specific types of content and to better benefit your group.

Apex Talent:
Touch of the Archmage
Arcane has the following Apex Talent:
Touch of the Archmage:
Touch of the Magi increases
the damage your target receives from you by 15%.
Touch of the Archmage: Arcane Charges further increase the damage
of
Arcane Blast,
Arcane Pulse, and
Arcane Barrage.
Also increases
Arcane Missiles damage. Has 2 ranks.
Note: This always counts, not just during
Touch of the Magi.
Touch of the Archmage: When
Touch of the Magi explodes,
it leaves behind a pulsing rune on its target, dealing 75%
of its damage over 6 seconds to nearby enemies. This damage
is increased by 50% on the initial Touch of the Magi target.
The Apex Talent is very strong for both Hero specs,
and is virtually always taken. It has no meaningful rotational impact,
but it does put even more emphasis on
Touch of the Magi,
making it very important that you use Touch of the Magi on targets
that will live the entire duration, as you will lose a lot of damage
if the target dies halfway through the duration.
Hero Talents for Arcane Mage
Arcane has access to the
Sunfury and
Spellslinger
Hero Talent trees.
Currently,
Spellslinger is ahead in DPS in practically all content,
which is why it is the recommended build.
Sunfury is around
5-10% DPS behind on single-target and significantly more
as more targets are present, so I generally do not recommend playing Sunfury
with current tuning.
Sunfury
Sunfury spawns an Arcane Phoenix alongside you during
Arcane Surge,throwing out spells of its own providing damage and some utility.
Gameplay wise, the primary change is that after Arcane Surge ends,
you get the very powerful
Arcane Soul buff, which makes
Arcane Barrage grant
Clearcasting, generate four Arcane
Charges, generate five
Arcane Salvo charges, and casting it does not
consume any Arcane Salvo charges. What this means in practice is that
during Arcane Soul, you can simply spam very hard hitting Arcane Barrages.
Spellslinger
Spellslinger is all about providing you lots of small
passive bonuses to all your spells and applying many
Arcane Splinters
to your target. Gameplay wise, the tree is fairly passive, however,
all of the passive effects together grant you quite a few extra
Arcane Salvo stacks, which in turn enables you to cast more
Arcane Barrages.
Spellslinger also enables builds that play around
Orb Mastery,
because of its interactions with Arcane Orb. These builds play quite a bit
different because they consume
Clearcasting with Arcane Orb
instead of Arcane Missiles.
PvP Talents (War Mode)
Since Battle for Azeroth, there is the option to enable "War Mode." Enabling War Mode grants the following benefits:
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at max level.
- 10% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended enabling the feature to maximize your leveling and rewards at max level. However, doing so will enable PvP combat and the possibility of being attacked by members of the opposite faction while leveling or doing World Quests exists.
In this section, we will rank the War Mode talents for leveling and outdoor content.
Temporal Shield is off the Global Cooldown, so it can be used
without sacrificing any damage and is very strong for when you know damage is
incoming. You can simply tank the damage and heal back to full Health when the
shield ends.
Ring of Fire is a great tool for AoE damage in the open world,
especially on high-health targets.
Chrono Shift is an incredible open-world kiting and mobility tool.
Changelog
- 20 Apr. 2026: Updated for Patch 12.0.5.
- 17 Mar. 2026: Updated M+ talents to include Arcane Pulse to maximize AoE DPS due to very limited single-target DPS decrease.
- 16 Mar. 2026: Updated recommended talent builds to specify mythic+ weekly keys vs pushing keys and updated best talents for season 1 tuning.
- 05 Mar. 2026: Updated Talent Trees for the March 5th hotfixes (fixing/nerfing Arcane Pulse to no longer grant double Salvo stacks with Reverberate)
- 26 Feb. 2026: Updated Talent trees for prepatch tuning changes.
- 10 Feb. 2026: Updated Talent Trees for 12.0.1 tree changes.
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 15 Aug. 2025: Slightly updated Sunfury single-target and cleave talents to no longer pick Magi's Spark due to various bugs, and Time Loop being equal DPS and easier to play.
- 04 Aug. 2025: Updated all talent builds for 11.2.0, and updated recommended talents based on the changes.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Updated for Patch 11.1.5.
- 24 Feb. 2025: Updated best talents for 11.1: New optimal trees for the new reworked talent trees, and switched overall recommended talents for Spellslinger.
- 15 Dec. 2024: Updated page layout to split the different Hero Talents into their own sections, and added recommended tags to more quickly spot the best builds.
- 30 Oct. 2024: Updated sunfury talents to pick Lessons in Debilitation instead of Gravity Lapse.
- 22 Oct. 2024: Updated talents based on last minute nerfs. Added single-target spellslinger build.
- 21 Oct. 2024: Updated best talents for 11.0.5. Added multiple AoE builds for Spellslinger and Sunfury.
- 14 Sep. 2024: Updated Delve talents to do slightly more AoE damage.
- 09 Sep. 2024: Removed pre-season talents.
- 05 Sep. 2024: Small improvements to aoe/cleave talents.
- 02 Sep. 2024: Fixed a missing point in the Delve hero tree.
- 24 Aug. 2024: Added Delve Talent Tree.
- 21 Aug. 2024: Updated for The War Within.
- 24 Jul. 2024: Updated suggested talents due to Illuminated Thoughts being fixed on live servers, causing it to be significantly better than on beta & ptr.
- 24 Jul. 2024: Minor update to suggested talents based on bugs on live servers.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated optimal talents for 10.2.
- 04 Sep. 2023: Changed talent layout to be easier to navigate.
- 10 Jul. 2023: Updated suggested talents for after the 10.1.5 Arcane rework.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 16 Jan. 2023: Added information about the mana gem build and when to pick Harmony or Mana gem builds.
- 11 Dec. 2022: Minor change to the suggested talent trees to split them more into raiding vs dungeons instead of single target vs aoe.
- 30 Nov. 2022: Updated Temporal Warp vs Time Anomaly description to be more informative.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.